Overview

Purpose: Play the Planet leverages gamification to tackle real-world problems. The game, resembling an MMORPG, operates both online and in real life, where players undertake quests that engage them in building and improving their communities. By completing quests, players earn XP to level up and gain real-world influence, such as summoning a flash mob to aid in a building project.

Core Quest Types:

  1. Skill-Building Quests – Demonstrate mastery of specific skills; reward: XP only.
  2. Acts of Service Quests – Help others solve real-world problems; rewards: XP and Ghost Net Credits (Gc).

Gc Currency:

  • Modeled on the Worgl experiment, Gc designed to promote circulation, avoiding hoarding.
  • Designed as a companion economy, Gc supplements traditional incomes, with an initial value of 1 Gc = $15 USD.
  • Of significance – Gc can be used to purchase real world goods (food, etc).

Core Concepts

Holon Structure: A “Holon” refers to a defined geographic area—in the U.S., typically a county—forming the game’s basic operational unit. Goals for a fully functional Holon include:

  • 0% homelessness (unless by choice).
  • 0% food insecurity.
  • At least 50% local manufacturing.
  • At least 50% local energy production.
  • Resilient, sustainable practices and strong community networks.
  • 100% population coverage by a mesh network.

Virtue Engine: A gamified system promoting cooperation and service to others. Players earn in-game resources by completing quests with tangible real-world benefits. In particular, the ONLY way resources flow to the player is as a result of them performing an act of service for another. Becoming a servant leader is the key to riches in ptp.


Key Features

Quest System: Quests are divided into seven categories:

  1. Agronomy
  2. Archival
  3. Commerce
  4. Energy
  5. Production
  6. Social
  7. Transport

Community Rating System:

  • Players receive ratings (1-5 stars) for completing Acts of Service quests.
  • Ratings influence Weighted Influence Score (WIS), calculated from:
    • R (Average Rating)
    • N (Number of Interactions)
    • M (Multiplier combining R and N tiers).
  • High-WIS players gain influence over the system.
  • Redemption quests allow low-rated players to restore reputations.

Magic Items:

  • Exclusive quest rewards with tangible real-world effects.
  • Examples: “Horn of Plenty” generating weekly Gc; “Seed Vault” granting free seeds for agriculture projects.

Membership Tiers:

  • Free Tier: Full access to the Virtue Engine; vote on system priorities.
  • Paid Tier ($4.95/month): Add goals to the monthly priority list (subject to vetting by the governance board)–to ensure that all goals are in keeping with the spirit of the experiment.

Technological Integration

Blockchain for Gc Generation:

  • Proof of work = verified quest completion.
  • Gc minted through Ethereum’s smart contracts upon Quest Administrator approval.
  • Decentralized and tamper-proof system.

Demurrage:

  • Encourages spending by reducing stored Gc value over time.
  • Initial rollout excludes demurrage; introduced only once the system stabilizes.

Verification Challenges:

  • Quest verification relies on photo evidence or documentation.
  • AI integration proposed to assist Quest Masters and scale verification.

Examples of Holon Development Metrics

  1. Population Metrics:
  • Total population and demographics.
  1. Economic Resilience:
  • Percentage of local manufacturing and energy production.
  1. Social Connectivity:
  • Homelessness and food insecurity levels.
  • Strength of community and cultural networks.

User Interaction Layers

  1. Community Layer:
  • Functions like social media (e.g., profile pages, messaging, activity streams).
  • Holons and subgroups allow scalable, localized participation.
  1. Game Layer:
  • Quests available through a Learning Management System (LMS).
  • Completion unlocks advanced quests and powers.
  1. Economic Layer (GhostNet):
  • Digital barter system enabling trade between players using Gc.
  • Combines local and inter-Holon trade for robust economic support.

Historical Inspiration

Worgl Experiment:

  • A successful 1932 Austrian experiment using demurrage currency inspired Gc.
  • Focused on stimulating economic activity by encouraging rapid spending.
  • Modernized for Play the Planet with blockchain technology.

Next Steps for Implementation

  1. Prototyping:
  • Develop smart contracts for Gc minting.
  • Model economic activity under varying conditions.
  1. Player Education:
  • Provide tutorials for blockchain wallets and quest systems.
  1. Pilot Program:
  • Test in Russell County, VA, refining based on feedback.

Concluding Vision

Play the Planet merges nonprofit infrastructure with the creativity of gamers to address global issues. By gamifying real-world service and cooperation, it aspires to transform local communities, creating a scalable model for sustainable change worldwide.


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